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L'art ... c'est prendre le temps de lire, de voir, d'analyser les moindre detailles de toutes choses, meme si elles paraissent banales ... elles deviennent au bout du compte le reflet de la vie, des sentimments, des espoirs, des emotions cachees, enfin to

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A TOI DE JOUER <script> /* Code Written by Cory Fogliani (Email: ) Testers: Cory Fogliani, Chris Gordon Featured on JavaScript Kit (http://javascriptkit.com) For this and over 400+ free scripts, visit http://javascriptkit.com */ //if IE4/NS6, apply style if (document.all||document.getElementById){ document.write('') } var sqr1 var sqr2 var sqr3 var sqr4 var sqr5 var sqr6 var sqr7 var sqr8 var sqr9 var sqr1T = 0 var sqr2T = 0 var sqr3T = 0 var sqr4T = 0 var sqr5T = 0 var sqr6T = 0 var sqr7T = 0 var sqr8T = 0 var sqr9T = 0 var moveCount = 0 var turn = 0 var mode = 1 function vari() { sqr1 = document.tic.sqr1.value sqr2 = document.tic.sqr2.value sqr3 = document.tic.sqr3.value sqr4 = document.tic.sqr4.value sqr5 = document.tic.sqr5.value sqr6 = document.tic.sqr6.value sqr7 = document.tic.sqr7.value sqr8 = document.tic.sqr8.value sqr9 = document.tic.sqr9.value } function check() { if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") { alert("You Win!") reset() } else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") { alert("You Win!") reset() } else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") { alert("You Win!") reset() } else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") { alert("You Win!") reset() } else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") { alert("You Win!") reset() } else { winCheck() check2() drawCheck() } } function check2() { vari() drawCheck() if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") { alert("You Lose!") reset() } else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") { alert("You Lose!") reset() } else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") { alert("You Lose!") reset() } else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") { alert("You Lose!") reset() } else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") { alert("You Lose!") reset() } } function player1Check() { if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") { alert("Player 1 wins!") reset() } else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") { alert("Player 1 wins!") reset() } else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") { alert("Player 1 wins!") reset() } else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") { alert("Player 1 wins!") reset() } else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") { alert("Player 1 wins!") reset() } else { player2Check() drawCheck() } } function player2Check() { vari() drawCheck() if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") { alert("Player 2 wins!") reset() } else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") { alert("Player 2 wins!") reset() } else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") { alert("Player 2 wins!") reset() } else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") { alert("Player 2 wins!") reset() } else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") { alert("Player 2 wins!") reset() } } function drawCheck() { vari() moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T if(moveCount == 9) { reset() alert("Draw") } } function winCheck() { check2() if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else { computer() } check2() } function computer() { check2() if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else { AI() } check2() } function AI() { vari() if(document.tic.sqr5.value == " " && turn == 1) { document.tic.sqr5.value = " O " turn = 0 sqr5T = 1 } else if(document.tic.sqr1.value == " " && turn == 1) { document.tic.sqr1.value = " O " turn = 0 sqr1T = 1 } else if(document.tic.sqr9.value == " " && turn == 1) { document.tic.sqr9.value = " O " turn = 0 sqr9T = 1 } else if(document.tic.sqr6.value == " " && turn == 1) { document.tic.sqr6.value = " O " turn = 0 sqr6T = 1 } else if(document.tic.sqr2.value == " " && turn == 1) { document.tic.sqr2.value = " O " turn = 0 sqr2T = 1 } else if(document.tic.sqr8.value == " " && turn == 1) { document.tic.sqr8.value = " O " turn = 0 sqr8T = 1 } else if(document.tic.sqr3.value == " " && turn == 1) { document.tic.sqr3.value = " O " turn = 0 sqr3T = 1 } else if(document.tic.sqr7.value == " " && turn == 1) { document.tic.sqr7.value = " O " turn = 0 sqr7T = 1 } else if(document.tic.sqr4.value == " " && turn == 1) { document.tic.sqr4.value = " O " turn = 0 sqr4T = 1 } check2() } function reset() { document.tic.sqr1.value = " " document.tic.sqr2.value = " " document.tic.sqr3.value = " " document.tic.sqr4.value = " " document.tic.sqr5.value = " " document.tic.sqr6.value = " " document.tic.sqr7.value = " " document.tic.sqr8.value = " " document.tic.sqr9.value = " " sqr1T = 0 sqr2T = 0 sqr3T = 0 sqr4T = 0 sqr5T = 0 sqr6T = 0 sqr7T = 0 sqr8T = 0 sqr9T = 0 vari() turn = 0 moveCount = 0 } function resetter() { reset() } </script>


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